The project is currently small, yet packed with interesting stuff for you guys to follow. I am making a continent for World of Warcraft, engine 3.3.5, including a few if not a lot of custom objects, textures, and a completely new continent designed from scratch.
Everytime I do a zone or a map for any kind of game mod, or just for a picture setting, I always do a layout of the map.
In this case i've skipped the process for you guys, to make this post waaaaaay shorter. But let me give you a heads up as to how the process went.
First I drew the concept on a piece of paper.
Then I put it into photoshop and draw it.

Then I add the neccesary details for me to go for while building the terrain, the numbers are ID's for a spreadsheet that I use in order to contain city names & information about them, the big numbers are ID's for zone ID's. I also include the scaling (Each square = 1 ADT, 1 ADT = a terrain file in the World of Warcraft Engine). the green areas represent forest, the brown-ish untextured areas are defined in the ID's. the dots are cities, size of dots represents the scale of cities, I usually go with scales like this (from smallest to largest):
Camp
Village
Town
City
Capital
Anyway, this is about it for what I have completed at this stage, I am constantly writing down ideas and drawing concepts for what to add to the project.
Ofcourse I am interested in feedback, and/or if someone who has knowledge in WoW Modding wants to come aboard the project.
Are you still working on it?
SvarSlet